// Cookie
 
var cookiename = "munchie"
var tmin = 0
var fmap = 0
var tmap = 1
var hpc = 10
var hpt = 10
var mpc = 0
var mpt = 0
var psc = 0
var pst = 0
var stc = 0
var stt = 0
var dxc = 0
var dxt = 0
var cnc = 0
var cnt = 0
var inc = 0
var int = 0
var exc = 0
var exn = 1000
var lvl = 1
var sts = 0
var cls = 0
var race = 1
var nam = "Phredd"
var head1 = 0
var wep1 = 0
var wep2 = 0
var arm1 = 0
var arm2 = 0
var feet1 = 0
var cyber1 = 0
var clone1 = 0
var imgin = "b120x120.jpg"
var Rented = 0
var crc = 0

var InvAr=new Array()
InvAr[0] = 1
InvAr[1] = 4
InvAr[2] = 0
InvAr[3] = 0
InvAr[4] = 0
InvAr[5] = 0
InvAr[6] = 0
InvAr[7] = 0
InvAr[8] = 0
InvAr[9] = 0
InvAr[10] = 0
InvAr[11] = 0
InvAr[12] = 0
InvAr[13] = 0
InvAr[14] = 0
InvAr[15] = 0
InvAr[16] = 0
InvAr[17] = 0
InvAr[18] = 0
InvAr[19] = 0

var InvCntAr=new Array()
InvCntAr[0] = 1
InvCntAr[1] = 1
InvCntAr[2] = 0
InvCntAr[3] = 0
InvCntAr[4] = 0
InvCntAr[5] = 0
InvCntAr[6] = 0
InvCntAr[7] = 0
InvCntAr[8] = 0
InvCntAr[9] = 0
InvCntAr[10] = 0
InvCntAr[11] = 0
InvCntAr[12] = 0
InvCntAr[13] = 0
InvCntAr[14] = 0
InvCntAr[15] = 0
InvCntAr[16] = 0
InvCntAr[17] = 0
InvCntAr[18] = 0
InvCntAr[19] = 0

var SafAr=new Array()
SafAr[0] = 0
SafAr[1] = 0
SafAr[2] = 0
SafAr[3] = 0
SafAr[4] = 0
SafAr[5] = 0
SafAr[6] = 0
SafAr[7] = 0
SafAr[8] = 0
SafAr[9] = 0

var SafCntAr=new Array()
SafCntAr[0] = 0
SafCntAr[1] = 0
SafCntAr[2] = 0
SafCntAr[3] = 0
SafCntAr[4] = 0
SafCntAr[5] = 0
SafCntAr[6] = 0
SafCntAr[7] = 0
SafCntAr[8] = 0
SafCntAr[9] = 0

var HaveAr=new Array()
HaveAr[0] = 0
HaveAr[1] = ""
HaveAr[2] = 0
HaveAr[3] = ""
HaveAr[4] = 0
HaveAr[5] = 0
HaveAr[6] = ""
HaveAr[7] = 0
HaveAr[8] = 0
HaveAr[9] = 0

var BossKillAr=new Array()
BossKillAr[0] = 0
BossKillAr[1] = 0
BossKillAr[2] = 0
BossKillAr[3] = 0
BossKillAr[4] = 0
BossKillAr[5] = 0
BossKillAr[6] = 0
BossKillAr[7] = 0
BossKillAr[8] = 0
BossKillAr[9] = 0

var MapVisitAr=new Array()
MapVisitAr[0] = 1
MapVisitAr[1] = 0
MapVisitAr[2] = 0
MapVisitAr[3] = 0
MapVisitAr[4] = 0
MapVisitAr[5] = 0
MapVisitAr[6] = 0
MapVisitAr[7] = 0
MapVisitAr[8] = 0
MapVisitAr[9] = 0
MapVisitAr[10] = 0
MapVisitAr[11] = 0
MapVisitAr[12] = 0
MapVisitAr[13] = 0
MapVisitAr[14] = 0
MapVisitAr[15] = 0
MapVisitAr[16] = 0
MapVisitAr[17] = 0
MapVisitAr[18] = 0
MapVisitAr[19] = 0
MapVisitAr[20] = 0
MapVisitAr[21] = 0
MapVisitAr[22] = 0
MapVisitAr[23] = 0
MapVisitAr[24] = 0
MapVisitAr[25] = 0
MapVisitAr[26] = 0
MapVisitAr[27] = 0
MapVisitAr[28] = 0
MapVisitAr[29] = 0
MapVisitAr[30] = 0
MapVisitAr[31] = ""
MapVisitAr[32] = 0
MapVisitAr[33] = 0
MapVisitAr[34] = 0
MapVisitAr[35] = 0
MapVisitAr[36] = 0
MapVisitAr[37] = 0
MapVisitAr[38] = 0
MapVisitAr[39] = 0
MapVisitAr[40] = 0
MapVisitAr[41] = ""
MapVisitAr[42] = 0
MapVisitAr[43] = 0
MapVisitAr[44] = 0
MapVisitAr[45] = 0
MapVisitAr[46] = 0
MapVisitAr[47] = 0
MapVisitAr[48] = 0
MapVisitAr[49] = 0
MapVisitAr[50] = 0
MapVisitAr[51] = ""
MapVisitAr[52] = 0
MapVisitAr[53] = 0
MapVisitAr[54] = 0
MapVisitAr[55] = 0
MapVisitAr[56] = 0
MapVisitAr[57] = 0
MapVisitAr[58] = 0
MapVisitAr[59] = 0
MapVisitAr[60] = 0
MapVisitAr[61] = 0
MapVisitAr[62] = 0
MapVisitAr[63] = ""
MapVisitAr[64] = 0
MapVisitAr[65] = 0
MapVisitAr[66] = 0
MapVisitAr[67] = ""
MapVisitAr[68] = ""
MapVisitAr[69] = ""
MapVisitAr[70] = ""
MapVisitAr[71] = ""
MapVisitAr[72] = ""
MapVisitAr[73] = 1
MapVisitAr[74] = 0
MapVisitAr[75] = 0
MapVisitAr[76] = 0
MapVisitAr[77] = ""
MapVisitAr[78] = ""
MapVisitAr[79] = 0
MapVisitAr[80] = 0
MapVisitAr[81] = 0
MapVisitAr[82] = 0
MapVisitAr[83] = 0
MapVisitAr[84] = 0
MapVisitAr[85] = 0
MapVisitAr[86] = ""
MapVisitAr[87] = 0
MapVisitAr[88] = 0
MapVisitAr[89] = 0
MapVisitAr[90] = 0
MapVisitAr[91] = 0
MapVisitAr[92] = 0
MapVisitAr[93] = 0
MapVisitAr[94] = 0
MapVisitAr[95] = 0
MapVisitAr[96] = 0
MapVisitAr[97] = 0
MapVisitAr[98] = 0
MapVisitAr[99] = 0

var MnEventAr=new Array()
MnEventAr[0] = 0
MnEventAr[1] = 0
MnEventAr[2] = 0
MnEventAr[3] = 0
MnEventAr[4] = 0
MnEventAr[5] = 0
MnEventAr[6] = 0
MnEventAr[7] = 0
MnEventAr[8] = 0
MnEventAr[9] = 0
MnEventAr[10] = 0
MnEventAr[11] = 0
MnEventAr[12] = 0
MnEventAr[13] = 0
MnEventAr[14] = 0
MnEventAr[15] = 0
MnEventAr[16] = 0
MnEventAr[17] = 0
MnEventAr[18] = 0
MnEventAr[19] = 0
MnEventAr[20] = 0
MnEventAr[21] = 0
MnEventAr[22] = 0
MnEventAr[23] = 0
MnEventAr[24] = 0
MnEventAr[25] = 0
MnEventAr[26] = 0
MnEventAr[27] = 0
MnEventAr[28] = 0
MnEventAr[29] = 0
MnEventAr[30] = 0
MnEventAr[31] = 0
MnEventAr[32] = 0
MnEventAr[33] = 0
MnEventAr[34] = 0
MnEventAr[35] = 0
MnEventAr[36] = 0
MnEventAr[37] = 0
MnEventAr[38] = 0
MnEventAr[39] = 0
MnEventAr[40] = 0
MnEventAr[41] = 0
MnEventAr[42] = 0
MnEventAr[43] = 0
MnEventAr[44] = 0
MnEventAr[45] = 0
MnEventAr[46] = 0
MnEventAr[47] = 0
MnEventAr[48] = 0
MnEventAr[49] = 0
MnEventAr[50] = 0
MnEventAr[51] = 0
MnEventAr[52] = 0
MnEventAr[53] = 0
MnEventAr[54] = 0
MnEventAr[55] = 0
MnEventAr[56] = 0
MnEventAr[57] = 0
MnEventAr[58] = 0
MnEventAr[59] = 0
MnEventAr[60] = 0
MnEventAr[61] = 0
MnEventAr[62] = 0
MnEventAr[63] = 0
MnEventAr[64] = 0
MnEventAr[65] = 0
MnEventAr[66] = 0
MnEventAr[67] = 0
MnEventAr[68] = 0
MnEventAr[69] = 0
MnEventAr[70] = 0
MnEventAr[71] = 0
MnEventAr[72] = 0
MnEventAr[73] = 0
MnEventAr[74] = 0
MnEventAr[75] = 0
MnEventAr[76] = 0
MnEventAr[77] = 0
MnEventAr[78] = 0
MnEventAr[79] = 0
MnEventAr[80] = 0
MnEventAr[81] = 0
MnEventAr[82] = 0
MnEventAr[83] = 0
MnEventAr[84] = 0
MnEventAr[85] = 0
MnEventAr[86] = 0
MnEventAr[87] = 0
MnEventAr[88] = 0
MnEventAr[89] = 0
MnEventAr[90] = 0
MnEventAr[91] = 0
MnEventAr[92] = 0
MnEventAr[93] = 0
MnEventAr[94] = 0
MnEventAr[95] = 0
MnEventAr[96] = 0
MnEventAr[97] = 0
MnEventAr[98] = 0
MnEventAr[99] = 0

var Saf2Ar=new Array()
Saf2Ar[0] = 0
Saf2Ar[1] = 0
Saf2Ar[2] = 0
Saf2Ar[3] = 0
Saf2Ar[4] = 0
Saf2Ar[5] = 0
Saf2Ar[6] = 0
Saf2Ar[7] = 0
Saf2Ar[8] = 0
Saf2Ar[9] = 0

var Saf2CntAr=new Array()
Saf2CntAr[0] = 0
Saf2CntAr[1] = 0
Saf2CntAr[2] = 0
Saf2CntAr[3] = 0
Saf2CntAr[4] = 0
Saf2CntAr[5] = 0
Saf2CntAr[6] = 0
Saf2CntAr[7] = 0
Saf2CntAr[8] = 0
Saf2CntAr[9] = 0

var SbEventAr=new Array()
SbEventAr[0] = 0
SbEventAr[1] = 0
SbEventAr[2] = 0
SbEventAr[3] = 0
SbEventAr[4] = 0
SbEventAr[5] = 0
SbEventAr[6] = 0
SbEventAr[7] = 0
SbEventAr[8] = 0
SbEventAr[9] = 0
SbEventAr[10] = 0
SbEventAr[11] = 0
SbEventAr[12] = 0
SbEventAr[13] = 0
SbEventAr[14] = 0
SbEventAr[15] = 0
SbEventAr[16] = 0
SbEventAr[17] = 0
SbEventAr[18] = 0
SbEventAr[19] = 0
SbEventAr[20] = 0
SbEventAr[21] = 0
SbEventAr[22] = 0
SbEventAr[23] = 0
SbEventAr[24] = 0
SbEventAr[25] = 0
SbEventAr[26] = 0
SbEventAr[27] = 0
SbEventAr[28] = 0
SbEventAr[29] = 0
SbEventAr[30] = 0
SbEventAr[31] = 0
SbEventAr[32] = 0
SbEventAr[33] = 0
SbEventAr[34] = 0
SbEventAr[35] = 0
SbEventAr[36] = 0
SbEventAr[37] = 0
SbEventAr[38] = 0
SbEventAr[39] = 0
SbEventAr[40] = 0
SbEventAr[41] = 0
SbEventAr[42] = 0
SbEventAr[43] = 0
SbEventAr[44] = 0
SbEventAr[45] = 0
SbEventAr[46] = 0
SbEventAr[47] = 0
SbEventAr[48] = 0
SbEventAr[49] = 0
SbEventAr[50] = 0

var miscAr=new Array()
miscAr[0] = 0
miscAr[1] = 0
miscAr[2] = 4
miscAr[3] = 0
miscAr[4] = 0
miscAr[5] = 0
miscAr[6] = 0
miscAr[7] = 0
miscAr[8] = 0
miscAr[9] = 0
miscAr[10] = 0
miscAr[11] = 0
miscAr[12] = 0
miscAr[13] = 0
miscAr[14] = 0
miscAr[15] = 0
miscAr[16] = 0
miscAr[17] = 0
miscAr[18] = 0
miscAr[19] = 0

var Log = ""

// Others

var LoadType = 0
var horse = 0
var steals = 0
var stealcnt = 0
var SlotNum = 0
var qAns = 0
var EvWait = 0
var crt = 0
var crs = 0
var crs2 = 0
var sact = 0
var scrNum = 0
var LNum = 0
var RNum = 0
var yit = ""
var MsgTxt = ""
var URL = ""
var xit = ""
var jit = ""
var kit = ""
var vit = ""
var wit = ""
var qAns = 0
var ans = 0
var EvWait = 0
var EvNo = 0
var Room = 0
var RoomNo = 0
var RoomEvNum = 0
var gameOver = 0
var useno = 0
var cntm = 0
var numvisit = 0
var youcnt = 0
var barcnt = 0
var youitm = 0
var baritm = 0
var youval = 0
var barval = 0
var youdsc = 0
var bardsc = 0
var tradecnt = 0
var saved = 0
var newrace = 0
var map = 0
var limit=""
var parselimit = 0
var shifter = 0
var vamp = 0
var sshift = 0
var vshift = 0
var stype = 0
var drunk = 0
var tnum = 0
var nostat = 0
var dice = 0
var times = 0
var roll = 0
var krekked = 0

var MapAr=new Array(100)
MapAr[0] = "map00.html"
MapAr[1] = "safe.html"
MapAr[2] = "char.html"
MapAr[3] = "store.html"
MapAr[4] = "fight.html"
MapAr[5] = "gen1.html"
MapAr[6] = "char1.html"
MapAr[7] = "tat1.html"
MapAr[8] = "cyber1.html"
MapAr[9] = "index.html"
MapAr[10] = "map10.html"
MapAr[11] = "map11.html"
MapAr[13] = "map13.html"
MapAr[14] = "sbox.html"
MapAr[15] = "map15.html"
MapAr[16] = "ship1.html"
MapAr[19] = "tat2.html"
MapAr[20] = "map20.html"
MapAr[23] = "map23.html"
MapAr[27] = "map27.html"
MapAr[29] = "clone1.html"
MapAr[30] = "map30.html"
MapAr[32] = "map32.html"
MapAr[34] = "merc1.html"
MapAr[35] = "map35.html"
MapAr[36] = "sim1.html"
MapAr[40] = "map40.html"
MapAr[41] = "map41.html"
MapAr[42] = "map42.html"
MapAr[43] = "map43.html"
MapAr[44] = "map44.html"
MapAr[45] = "map45.html"
MapAr[46] = "map46.html"
MapAr[47] = "map47.html"
MapAr[48] = "map48.html"
MapAr[49] = "map49.html"
MapAr[50] = "map50.html"
MapAr[51] = "map51.html"
MapAr[52] = "map52.html"
MapAr[54] = "jewel.html"
MapAr[55] = "krekk1.html"
MapAr[56] = "map56.html"
MapAr[58] = "map58.html"
MapAr[60] = "map60.html"
MapAr[69] = "design.html"
MapAr[70] = "map70.html"
MapAr[74] = "safe2.html"
MapAr[76] = "free1.html"
MapAr[77] = "map77.html"
MapAr[79] = "slave1.html"

// Items 

var ItemDescAr=new Array()
ItemDescAr[0] = "Fist"
ItemDescAr[1] = "Knife"
ItemDescAr[2] = "Brass Knuckles"
ItemDescAr[3] = "Steeltoed Boots"
ItemDescAr[4] = "Duster"
ItemDescAr[5] = "Crappy Cap"
ItemDescAr[6] = "Bandana"
ItemDescAr[7] = "Light Shield"
ItemDescAr[8] = "Stim Pack"
ItemDescAr[9] = "Ateek"
ItemDescAr[10] = "Med patch"
ItemDescAr[11] = "Med Kit"
ItemDescAr[12] = "Cap"
ItemDescAr[13] = "Rundown Hat"
ItemDescAr[14] = "Fine Hat"
ItemDescAr[15] = "Light Blaster"
ItemDescAr[16] = "Helmet"
ItemDescAr[17] = "Combat Boots"
ItemDescAr[18] = "Medium Shield"
ItemDescAr[19] = "Slaver Whip"
ItemDescAr[20] = "Medium Blaster"
ItemDescAr[21] = "Riot Shield"
ItemDescAr[22] = "Riot Helmet"
ItemDescAr[23] = "Riot Gun"
ItemDescAr[24] = "Heavy Blaster"
ItemDescAr[25] = "Heavy Shield"
ItemDescAr[26] = "Neuronic Whip"
ItemDescAr[27] = "Carron Diamond"

// 0=Weapon 1=Armor 2=Head 3=Feet 4=Cyber 5=Health 6=Staff 7=Blaster 8=Magic 9=Special 10=Jewel

var ItemTypeAr=new Array()
ItemTypeAr[0] = 0
ItemTypeAr[1] = 0
ItemTypeAr[2] = 0
ItemTypeAr[3] = 3
ItemTypeAr[4] = 1
ItemTypeAr[5] = 2
ItemTypeAr[6] = 2
ItemTypeAr[7] = 1
ItemTypeAr[8] = 5
ItemTypeAr[9] = 0
ItemTypeAr[10] = 5
ItemTypeAr[11] = 5
ItemTypeAr[12] = 2
ItemTypeAr[13] = 2
ItemTypeAr[14] = 2
ItemTypeAr[15] = 7
ItemTypeAr[16] = 2
ItemTypeAr[17] = 3
ItemTypeAr[18] = 1
ItemTypeAr[19] = 9
ItemTypeAr[20] = 7
ItemTypeAr[21] = 1
ItemTypeAr[22] = 2
ItemTypeAr[23] = 7
ItemTypeAr[24] = 7
ItemTypeAr[25] = 1
ItemTypeAr[26] = 0
ItemTypeAr[27] = 10

var ItemLvlAr=new Array()
ItemLvlAr[0] = 1
ItemLvlAr[1] = 1
ItemLvlAr[2] = 1
ItemLvlAr[3] = 1
ItemLvlAr[4] = 1
ItemLvlAr[5] = 1
ItemLvlAr[6] = 1
ItemLvlAr[7] = 2
ItemLvlAr[8] = 2
ItemLvlAr[9] = 2
ItemLvlAr[10] = 2
ItemLvlAr[11] = 3
ItemLvlAr[12] = 2
ItemLvlAr[13] = 3
ItemLvlAr[14] = 3
ItemLvlAr[15] = 4
ItemLvlAr[16] = 4
ItemLvlAr[17] = 4
ItemLvlAr[18] = 4
ItemLvlAr[19] = 0
ItemLvlAr[20] = 5
ItemLvlAr[21] = 5
ItemLvlAr[22] = 5
ItemLvlAr[23] = 5
ItemLvlAr[24] = 6
ItemLvlAr[25] = 6
ItemLvlAr[26] = 6
ItemLvlAr[27] = 0

var ItemStrAr=new Array()
ItemStrAr[0] = 1
ItemStrAr[1] = 5
ItemStrAr[2] = 3
ItemStrAr[3] = 2
ItemStrAr[4] = 2
ItemStrAr[5] = 1
ItemStrAr[6] = 1
ItemStrAr[7] = 10
ItemStrAr[8] = 5
ItemStrAr[9] = 15
ItemStrAr[10] = 10
ItemStrAr[11] = 25
ItemStrAr[12] = 5
ItemStrAr[13] = 6
ItemStrAr[14] = 7
ItemStrAr[15] = 50
ItemStrAr[16] = 15
ItemStrAr[17] = 10
ItemStrAr[18] = 20
ItemStrAr[19] = 200
ItemStrAr[20] = 75
ItemStrAr[21] = 35
ItemStrAr[22] = 25
ItemStrAr[23] = 100
ItemStrAr[24] = 150
ItemStrAr[25] = 50
ItemStrAr[26] = 125
ItemStrAr[27] = 0

var ItemValAr=new Array()
ItemValAr[0] = 0
ItemValAr[1] = 200
ItemValAr[2] = 200
ItemValAr[3] = 500
ItemValAr[4] = 500
ItemValAr[5] = 100
ItemValAr[6] = 100
ItemValAr[7] = 1000
ItemValAr[8] = 200
ItemValAr[9] = 2000
ItemValAr[10] = 400
ItemValAr[11] = 800
ItemValAr[12] = 200
ItemValAr[13] = 300
ItemValAr[14] = 400
ItemValAr[15] = 4000
ItemValAr[16] = 2000
ItemValAr[17] = 500
ItemValAr[18] = 4000
ItemValAr[19] = 50000
ItemValAr[20] = 6000
ItemValAr[21] = 8000
ItemValAr[22] = 4000
ItemValAr[23] = 10000
ItemValAr[24] = 15000
ItemValAr[25] = 11000
ItemValAr[26] = 12500
ItemValAr[27] = 1000000

var raceAr=new Array()
raceAr[0] = "Grumpus"
raceAr[1] = "Amnevian"
raceAr[2] = "Human"
raceAr[3] = "Shifter"
raceAr[4] = "Elf"
raceAr[5] = "Hgrath"
raceAr[6] = "Dwarf"
raceAr[7] = "Joludian"
raceAr[8] = "Vampire"
raceAr[9] = "Kol T'n"

var ClassAr=new Array()
ClassAr[0] = "PickPocket"
ClassAr[1] = "Bodyguard"
ClassAr[2] = "Gamer"
ClassAr[3] = "Pimp"
ClassAr[4] = "Slaver"

var stsAr=new Array()
stsAr[0] = "Healthy"
stsAr[1] = "Drunk"
stsAr[2] = "Hungover"
stsAr[3] = "Krekked"
stsAr[4] = "Poisoned"
stsAr[5] = "Crazed"
stsAr[6] = "Hungry"

var sexAr=new Array()
sexAr[0] = "It"
sexAr[1] = "Male"
sexAr[2] = "Female"

var sex1Ar=new Array()
sex1Ar[0] = "It"
sex1Ar[1] = "He"
sex1Ar[2] = "She"

var sex2Ar=new Array()
sex2Ar[0] = "Its"
sex2Ar[1] = "Her"
sex2Ar[2] = "His"

var tatAr=new Array()
tatAr[0] = "None"
tatAr[1] = "Neck"
tatAr[2] = "Left Shoulder"
tatAr[3] = "Right Shoulder"
tatAr[4] = "Left Bicep"
tatAr[5] = "Right Bicep"
tatAr[6] = "Left Forearm"
tatAr[7] = "Right Forearm"
tatAr[8] = "Left Hand"
tatAr[9] = "Right Hand"

var cyberAr=new Array()
cyberAr[0] = "None"
cyberAr[1] = "Ear"
cyberAr[2] = "Seeing Eye"
cyberAr[3] = "Sighting Eye"
cyberAr[4] = "Left Arm/Light Blaster"
cyberAr[5] = "Right Arm/Medium Blaster"
cyberAr[6] = "Legs"
cyberAr[7] = "Brain Chip"
cyberAr[8] = "Full Cyber"
cyberAr[9] = "CyberComp"

var cloneAr=new Array()
cloneAr[0] = "None"
cloneAr[1] = "Unenhanced"
cloneAr[2] = "Hearing"
cloneAr[3] = "Seeing"
cloneAr[4] = "Strength"
cloneAr[5] = "Dexterity"
cloneAr[6] = "Intelligence"
cloneAr[7] = "Constitution"
cloneAr[8] = "Regenerative"
cloneAr[9] = "UberClone"

var drunkAr=new Array()
drunkAr[0] = "Staggers...."
drunkAr[1] = "You're feeling the booze...."
drunkAr[2] = "You belch loudly and stumble...."
drunkAr[3] = "You bump into someone and belch boozy fumes all over their face...."
drunkAr[4] = "You hope you can find your way...."
drunkAr[5] = "You're drunk...."
drunkAr[6] = "Burrrrppppppp...."
drunkAr[7] = "You're feeling no pain...."
drunkAr[8] = "Feeling good...."
drunkAr[9] = ""

var slaveAr=new Array()
slaveAr[0] = "None"
slaveAr[1] = "Labor"
slaveAr[2] = "Merc"
slaveAr[3] = "Tech"
slaveAr[4] = "Pleasure"

var slaveStatAr=new Array()
slaveStatAr[0] = "None"
slaveStatAr[1] = "Owned"
slaveStatAr[2] = "Freed"

var slaveValAr=new Array()
slaveValAr[0] = 0
slaveValAr[1] = 5000
slaveValAr[2] = 50000
slaveValAr[3] = 25000
slaveValAr[4] = 10000

var shipAr=new Array()
shipAr[0] = "None"
shipAr[1] = "Garbage Scow"
shipAr[2] = "Freighter"
shipAr[3] = "Miner"
shipAr[4] = "Fighter"

var shipValAr=new Array()
shipValAr[0] = 0
shipValAr[1] = 100000
shipValAr[2] = 500000
shipValAr[3] = 1000000
shipValAr[4] = 100000000

var krekkAr=new Array()
krekkAr[0] = "None"
krekkAr[1] = "Hmmm"
krekkAr[2] = "Decent"
krekkAr[3] = "Killer"

var mspclAr=new Array()
mspclAr[0] = "Select"
mspclAr[1] = "Blade"
mspclAr[2] = "Blaster"
mspclAr[3] = "Medic"

var mclassAr=new Array()
mclassAr[0] = "None"
mclassAr[1] = "Rookie"
mclassAr[2] = "Fighter"
mclassAr[3] = "Warrior"

var roomAr=new Array()
roomAr[0] = "Tables"
roomAr[1] = "Room"
roomAr[2] = "Restroom"
roomAr[3] = "Kitchen"
roomAr[4] = "Bar"
roomAr[5] = "Krekk Room"
roomAr[6] = "Starbox"
roomAr[7] = "Office"
roomAr[8] = "Back Room"
roomAr[9] = "Sim Chamber"

var IntroAr=new Array()
IntroAr[0]="It's said that everyone comes to Trader's Hand sometime."
IntroAr[1]="The rusty safe opens, you wonder just how safe it is."
IntroAr[2]="Create Character. You must select save in Controls to apply your changes to your character. If you leave without saving you'll be stuck with Phredd."
IntroAr[3]="I ain't too impressed with your goods but take a look at what I got, maybe we can do something."
IntroAr[4]="Fights are a way of life on Trader's Hand."
IntroAr[5]="Holamana Genetics, 500 years of customer satisfaction."
IntroAr[7]="We're the best tatoo artists in the sector."
IntroAr[8]="Cyber City offers only premium cybernetics. We are the only carriers of the CyberComp in the sector."

IntroAr[10]="Being so close to the spaceport, this is one of the busiest neighborhoods on Trader's Hand. You can get a room at the Black Hole Bottoms."
IntroAr[11]="Black Hole Bottoms is where you've chosen to stay while on Trader's Hand. The food's decent, the drink is excellent and the rooms are cheap. Each room comes equipped with a safe."
IntroAr[13]="Gulp-n-Go"
IntroAr[14]="StarBox"
IntroAr[15]="The spaceport is very busy and very dangerous."
IntroAr[16]="Verth's Shipyard"
IntroAr[19]="Specialty Tatoos"

IntroAr[20]="Any kind of weapons or armor, cyber enhancements, you name it, it can all be found in the Tech bars."
IntroAr[23]="Kill Zone. If it causes death you can probably find it here."
IntroAr[25]="We can change your race at Holamana Genetics."
IntroAr[27]="Shields and Stuff. The bar may have a cheap name but only premium items can be found here."
IntroAr[29]="Qada Cloning, a name known throughout Trader's Hand for excellence."

IntroAr[30]="The merc neighborhood can be very dangerous if you don't have safe passage."
IntroAr[32]="The Dark Star. If you're not here on business and you're not a merc you don't belong here. Unless you're thinking of simming..."
IntroAr[34]="Hire a Merc."
IntroAr[35]="Enter at your own risk."
IntroAr[36]="Merc Sim"

IntroAr[40]="Win some... lose some..."
IntroAr[41]="Molett's Reward is consider one of the fairest in the Vrn Sector, of course, that's not saying much."
IntroAr[42]="The Tm Sek Inn is a little pricey but it's the only backjack game in the sector. It's a 10 credit bet and the dealers will extend credit. Ties go to the house."
IntroAr[43]="Pete's Lucky Wheel is popular with the desperate, payouts are huge but the price of losing is even higher."
IntroAr[44]="Gaming Paradise is a far cry from paradise."
IntroAr[45]="Jolabian Off-track Betting... Be careful who you talk to and don't flash your credits around."
IntroAr[46]="Psionic Challenge is an exclusive gaming bar for psi talents."
IntroAr[47]="Slaver's Gamble, Too says it all, they do gamble even if their games are kind of lame. The dealers will extend credit but if you try to leave without paying up you might become someone's property."
IntroAr[48]="Magic Has Its Rewards but, when it comes to gambling, the rewards are cereberal rather than physical."
IntroAr[49]="Welcome to Madee's Place."

IntroAr[60]="The Psi neighborhood isn't very well known, only psionics are allowed in."
IntroAr[69]="You called in a contractor to give you some estimates on redesigning the bar."

IntroAr[50]="If you're looking for fun, you've come to the right neighborhood. Watch out though, the pickpockets are many and highly skilled."
IntroAr[51]="Fast-n-Eat. Food on the run."
IntroAr[52]="Krrek is illegal on most worlds, but this is Trader's Hand."
IntroAr[54]="Merian Jewelers, purveyors of the universe's finest."
IntroAr[55]="Krekk room, smoke it here legally, we accomodate all."
IntroAr[56]="Whatever kind of pleasuring is your style you can find it in the private rooms at the Pleasure Galaxy."
IntroAr[58]="You want it? We have it."

IntroAr[70]="Slaves of all kinds can be found here."
IntroAr[76]="Zeke Lo's Slave Registry. Slaves can be freed here."
IntroAr[77]="We have almost anything you can imagine."
IntroAr[79]="Slaves."
